[BLDG-SIM] eQuest Magicians...

Rohini Brahme rbrahme at harc.edu
Mon Feb 20 12:04:17 PST 2006


one idea comes to mind - in a seperate file, you could make building shades for the walls in question, and separate fixed shades for windows and color code them the same way as the real walls, windows. 

________________________________

From: BLDG-SIM at GARD.COM on behalf of John Aulbach
Sent: Mon 2/20/2006 12:44 PM
To: BLDG-SIM at GARD.COM
Subject: [BLDG-SIM] eQuest Magicians...



All right, you eQUEST magicians. Let's say I will
produce a 10 story building, but only describe the
ground Floor, Top Floor and a Middle Floor for which I
will choose a multiplier.

The 3-d rendering will shoe only those three floors,
with the top floor magically suspended.

Without actually describing all 10 floors, is there
ANY way to "fake" some wall area or anything, to show
it as a whole building?

SOMEONE has the answer...

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