[BLDG-SIM] eQUEST Custom Cellar Zoning Pattern

Andy McNamara andyjmc at gmail.com
Fri Jun 29 07:37:20 PDT 2007


Hello all,

I am modelling a 15 story multifamily building in eQUEST.  It has a
partially finished cellar which includes community spaces, offices,
mechanical spaces and a boiler room.  The cellar also has walls exposed to
the outdoors via "areaways" that allow light and air down to some cellar
windows and PTACs.  The cellar has an 8' ceiling.  The first floor has a 14'
ceiling with community spaces and offices.  I would like to set up different
zoning patterns and ceiling heights in the cellar and 1st floor by creating
separate shells and tracing CAD drawings, but eQUEST will not allow "0"
floors above grade, which seems to preclude the creating of the separate
cellar shell.

I am considering aggregating the two floors to create an "average" zoning
pattern and an "average" floor height and then adjusting the ceiling height
and changing some of the underground walls to exterior walls in detailed
data edit mode.  I am also considering creating a "cellar shell" with one
floor above grade and then just deleting the dummy 1st floor in detailed
data mode.  Has anyone else dealt with this problem in a more elegant way,
or can speak to problems associated with either of these methods?

Thanks so much in advance!

Best,
Andy

-- 
****************************************************
Andrew McNamara, LEED AP
Bright Power, Inc.
43 W. 33rd St.
Suite 302
New York, NY 10001
p. 212.803.5868
f. 866.379.8026
c. 917.974.4499
amcnamara at brightpower.biz
www.brightpower.biz


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