[Bldg-sim] eQuest - common surface between shells and zooming in 3D

Brian Fountain bfountain at greensim.com
Mon Jun 11 08:58:31 PDT 2012


Hi Liam,

 

eQUEST DD wizard will split your common walls horizontally and create and
interior partition for the lower portion and an exterior surface on the
upper portion.  We have found however that it has difficulty if on the DD
wizard shell screen 2 you set the building orientation to anything other
than north = up (the default).  So our practice is to simply not rotate the
building in the wizard but rather set the building azimuth in the detailed
interface.  In this way, walls of adjacent shells are set correctly.  

 

Roofs of course are another matter entirely.

 

Cheers,

 

Brian

 

PS - this is probably a better topic for the eQUEST-users list rather than
bldg-sim.

 

From: bldg-sim-bounces at lists.onebuilding.org
[mailto:bldg-sim-bounces at lists.onebuilding.org] On Behalf Of Liam O'Brien
Sent: Monday, June 11, 2012 8:42 AM
To: bldg-sim at lists.onebuilding.org
Subject: [Bldg-sim] eQuest - common surface between shells and zooming in 3D

 

Hi All,

 

Two quick questions as an eQUEST rookie:

 

1) I have a gym (25 ft tall) shell surrounded by a hallway shell (10ft). I
was hoping that the gym's surfaces that touch the hall would be split into
two (10 ft tall and 15ft tall) so that they would have different boundary
conditions; namely that the top 15ft would be exposed to the exterior.
However, the DD Wizard is making the whole thing exposed to the exterior. Is
there a way around manually fixing this in the detailed mode? I really hope
so!

 

2) In the 3D view mode, is there any way to zoom or pan (and not just
rotate). If I'm going to edit things in detailed mode (see above!), then
that would be pretty helpful!

 

Thanks in advance,

 

Liam O'Brien

Assistant Professor

Carleton University, Ottawa, Canada

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