[BLDG-SIM] Bad Building Components

David S Eldridge DSE at grummanbutkus.com
Mon Oct 22 11:17:10 PDT 2007

Look in the text file *.bdl

The erroneous wall components should be highlighted there so that you
can identify and remedy them within eQuest.


> -----Original Message-----
> From: BLDG-SIM at gard.com [mailto:BLDG-SIM at gard.com] On Behalf Of
> Higgins
> Sent: Monday, October 22, 2007 12:24 PM
> To: BLDG-SIM at gard.com
> Subject: [BLDG-SIM] Bad Building Components
> I have been working on an eQuest model which has yielded no errors
> I recently edited most of the wall layers. I now am receiving an error
> upon attempting simulation. It says "4 Bad Building Component(s)
> You must fix these before performing a simulation." When I look at the
> detailed output file it does not highlight these components because it
> is from the simulation previous.
> Does anyone have a suggestion for remedying this?

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