[BLDG-SIM] Bad Building Components

David S Eldridge DSE at grummanbutkus.com
Mon Oct 22 11:17:10 PDT 2007


Look in the text file *.bdl

The erroneous wall components should be highlighted there so that you
can identify and remedy them within eQuest.

David


> -----Original Message-----
> From: BLDG-SIM at gard.com [mailto:BLDG-SIM at gard.com] On Behalf Of
Matthew
> Higgins
> Sent: Monday, October 22, 2007 12:24 PM
> To: BLDG-SIM at gard.com
> Subject: [BLDG-SIM] Bad Building Components
> 
> I have been working on an eQuest model which has yielded no errors
till
> I recently edited most of the wall layers. I now am receiving an error
> upon attempting simulation. It says "4 Bad Building Component(s)
Exist.
> You must fix these before performing a simulation." When I look at the
> detailed output file it does not highlight these components because it
> is from the simulation previous.
> 
> Does anyone have a suggestion for remedying this?


===========================
You received this e-mail because you are subscribed 
to the BLDG-SIM at GARD.COM mailing list.  To unsubscribe 
from this mailing list send a blank message to 
BLDG-SIM-UNSUBSCRIBE at GARD.COM



More information about the Bldg-sim mailing list