That will slow things down. Depending on
how much overlap there can be in the shadows cast by different surfaces, it can
be a real problem. I’d suggest simplifying the geometry by aggregating into
larger surfaces and giving them some transparency. From:
How much impact do adiabatic shading objects have on
the run time of a simulation. I am looking at potentially having in upwards of
1,000 shading devices for a model that has simple geometry but extremely
detailed external shading. Any views on this before I get too far along here? __._,_.___ The primary EnergyPlus web site is found at: http://www.energyplus.gov The group web site is: http://groups.yahoo.com/group/EnergyPlus_Support/ Attachments are not allowed -- please post any files to the appropriate folder in the Files area of the Support Web Site. EnergyPlus Documentation is searchable. Open EPlusMainMenu.pdf under the Documentation link and press the "search" button.
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