[Equest-users] editing wall type

Carol Gardner cmg750 at gmail.com
Wed Mar 10 09:57:12 PST 2010


Bassam,

If you look at the polygon for each of the affected spaces you will notice
that the vertices which connect them are off by a small amount. Once you
make them match your exterior wall should go away. In detailed edit you
might have to actively delete it and replace it with an interior wall. It is
always good to catch this kind of thing when you are in the wizard by
looking carefully at your zone characteristics rendering on screen 2.
Exterior walls show up as darker than interior walls and when you see them
in the wrong place you can go back into your footprint and change the
vertices right then.

Hope this helps,
Carol

On Tue, Mar 9, 2010 at 11:32 PM, Bassam Yammine <byammine at flowgroup.ca>wrote:

>  Hi, I'm modeling a building by creating a number of shells that have
> different use and systems. The building consists mainly of an office space
> and a Garage area. Both are conditioned. My intent was to create the garage
> under a separate shell and have it positioned at 0 ft from the reference
> shell.
> The problem I noticed is that the wall between the two shells is showing to
> be an exterior wall, whereas it is supposed to be an interior wall.
> Is there a way to change the wall type in the detailed edit mode without
> going back to the wizzard so other data inputted in the detailed mode is not
> lost?
>
> Thanks.
> Bassam
>
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