I'm not sure that this is the right approach. It depends what the resolution is on the clipping algorithms used in e+ and the required computational time. You can use the transparency object on the shading surface and model the window as a window with shading devise.
ÂDear E+ group,This mail in regards to modelling a perforated overhang and vertical perforated screen for a window, the idea here is that the perforation should change according to the change in percentages. I have tried to model the same by making rectangular slits with spacing in between; the slit sizes change according to the change in percentage; object used- Shading:Building:Detailed. It would be great if you can comment on the methodology. I have attached IDFs and images for your reference. Is there any other object in IDF that can be used to achieve the same?Thanks in advance.Regards,Maaz Dixit
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Posted by: Jean Marais <jeannieboef@xxxxxxxxx>
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