[Equest-users] Use of shells for non-repeating floor shapes

Carol Gardner cmg750 at gmail.com
Wed Mar 24 08:58:24 PDT 2010


Yes to what Steve said too. As you input your polygons check really closely
that your spaces don't overlap and that you selected the right command for
your floors, e;g; on the ground vs exposed to ambient, as well as your
roofs. Specifying your sight coordinates for each shell from the get go
seems to give you control, too. When space walls are off by even .05 is when
you get surprised by an exterior wall where you were sure you specified an
interior one. I have been anal enough to retype my vertices just to be sure
since I'm pretty convinced you can be off by a bit when you just click on
one.
Carol

On Wed, Mar 24, 2010 at 8:49 AM, Carol Gardner <cmg750 at gmail.com> wrote:

> Richard,
>
> I would make a shell for each different exposure. For instance where your
> building is exposed to ground versus air, where your building is exposed to
> air versus another floor, where it is exposed to a roof versus air. I would
> also take into consideration thermal zoning. Minimizing zones is good but
> using them to make your life easier is too.
>
> Carol
>
> PS if you sent two exposures we could probably say more.
>
> On Wed, Mar 24, 2010 at 8:35 AM, Richard Williams <
> Richard.Williams at arup.com> wrote:
>
>>
>>
>> Dear all
>>
>>
>>
>> I am trying to understand how best to minimise use of shells. I am trying
>> to model a building which has jagged shaped floors which overlap and
>> cantilever all over the place. The attached sketch is a simplified section
>> of the building showing how the floors change up the building. I’ve reached
>> the conclusion that, although it is undesirable to have many shells, I will
>> need a shell for each floor. Additionally, for floors broken into several
>> separate blocks (eg level 1 on the attached) I will need a shell for each
>> block. Please let me know if I am missing something?!
>>
>>
>>
>> Regards
>>
>>
>>
>> Richard
>>
>>
>>
>>
>>
>>
>>
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