I had a look at the example file and tried to clear up some of my previous confusions. I confirm that in the rectangular Wall: declaration, the values of the coordinate values in the Zone list are used. The sketchUp picture for 4ZoneWithShading_Simple_1.idf is attached. Zone, ZONE 1, !- Name 0.0000000E+00, !- Direction of Relative North {deg} 6.000000, !- X Origin {m} 6.000000, !- Y Origin {m} 0.0000000E+00, !- Z Origin {m} 1, !- Type 1, !- Multiplier AutoCalculate, !- Ceiling Height {m} AutoCalculate; !- Volume {m3} Wall:Exterior, Zn001:Wall001, !- Name EXTERIOR, !- Construction Name ZONE 1, !- Zone Name 180, !- Azimuth Angle {deg} 90, !- Tilt Angle {deg} 0, !- Starting X Coordinate {m} 0, !- Starting Y Coordinate {m} 0, !- Starting Z Coordinate {m} 20, !- Length {m} 10; !- Height {m} The actual position of the wall is at 6,6,0. the zone origin. The fence did not have a zone declaration, therefore it starts at 1.0.0. Shading:Site, Bushes-South, !- Name 180, !- Azimuth Angle {deg} 90, !- Tilt Angle {deg} 1, !- Starting X Coordinate {m} 0, !- Starting Y Coordinate {m} 0, !- Starting Z Coordinate {m} 50, !- Length {m} 1; !- Height {m} The '180, !- Azimuth Angle {deg}' is absolute to the building North axis. It will be rotated for daylighting.
Building,
BUILDING #1, !- Name 0.0000000E+00, !- North Axis {deg} Suburbs, !- Terrain 3.9999999E-02, !- Loads Convergence Tolerance Value 0.4000000, !- Temperature Convergence Tolerance Value {deltaC} FullExterior, !- Solar Distribution 25; !- Maximum Number of Warmup Days BuildingSurface:Detailed, would ignored the Zone origin, when decalared 'worldcoordinate' or 'absolute'.
Surface Coordinate System
Surface Geometry, UpperLeftCorner,
Counterclockwise,
WorldCoordinateSystem, !- This is for the "detailed" format, to ignor the zone origin,
!- but would also stop the rotation of the building North
!- when the object ended on this line. A warning is
!- usually issued for daylighting.
RelativeCoordinateSystem, !- This is for daylighting, always use relative, and accept
!- building rotation relative to true North.
RelativeToZoneOrigin; !- This is for the rectangular format only. Sometime ago, I tried a mixed 'detailed' and rectangular format to create a zone, and the IDF cannot be openned by the OpenStudio. Since then I have been using the 'detailed' format all the time.
Dr. Li To: EnergyPlus_Support@xxxxxxxxxxxxxxx From: linda@xxxxxxxxxxxxxx Date: Tue, 2 Nov 2010 08:01:18 -0600 Subject: Re: [EnergyPlus_Support] Re: bothering question @ 4ZoneWithShading_Simple_1.idf
It's been a while since I made this sample file.
The rectangular surfaces default to being relative to zone origin, as you can see from the .eio file: ! <SurfaceGeometry>,Starting Corner,Vertex Input Direction,Coordinate System,Daylight Reference Point Coordinate System,Rectangular (Simple) Surface Coordinate System Surface Geometry,UpperLeftCorner,Counterclockwise,WorldCoordinateSystem,RelativeCoordinateSystem,RelativeToZoneOrigin I will make the SurfaceGeomtry object so it is explicit to alleviate confusion. At 12:11 AM 11/2/2010, leebye2008 wrote: If the oringin of zone 1 is changed to 0,0,0, it will overlap the bushes that origines from 1,0,0. __._,_.___ Primary EnergyPlus support is found at: http://energyplus.helpserve.com or send a message to energyplus-support@xxxxxxxx The primary EnergyPlus web site is found at: http://www.energyplus.gov The group web site is: http://groups.yahoo.com/group/EnergyPlus_Support/ Attachments are currently allowed but be mindful that not everyone has a high speed connection. Limit attachments to small files. EnergyPlus Documentation is searchable. Open EPlusMainMenu.pdf under the Documentation link and press the "search" button.
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