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RE: [EnergyPlus_Support] Re: bothering question @ 4ZoneWithShading_Simple_1.idf
I believe we corrected the problem of using mixed detailed with
rectangular/simple though I'm not sure of anyone reported the problem about
OpenStudio.
On Tue, 2 Nov 2010 20:25:09 -0400, YuanLu Li <yli006@xxxxxxxxxxx> wrote:
> I had a look at the example file and tried to clear up some of my
previous
> confusions.
>
> I confirm that in the rectangular Wall: declaration, the values of the
> coordinate values in the Zone list are used. The sketchUp picture for
> 4ZoneWithShading_Simple_1.idf is attached.
>
> Zone,
> ZONE 1, !- Name
> 0.0000000E+00, !- Direction of Relative North {deg}
> 6.000000, !- X Origin {m}
> 6.000000, !- Y Origin {m}
> 0.0000000E+00, !- Z Origin {m}
> 1, !- Type
> 1, !- Multiplier
> AutoCalculate, !- Ceiling Height {m}
> AutoCalculate; !- Volume {m3}
>
> Wall:Exterior,
> Zn001:Wall001, !- Name
> EXTERIOR, !- Construction Name
> ZONE 1, !- Zone Name
> 180, !- Azimuth Angle {deg}
> 90, !- Tilt Angle {deg}
> 0, !- Starting X Coordinate {m}
> 0, !- Starting Y Coordinate {m}
> 0, !- Starting Z Coordinate {m}
> 20, !- Length {m}
> 10; !- Height {m}
>
> The actual position of the wall is at 6,6,0. the zone origin.
>
> The fence did not have a zone declaration, therefore it starts at 1.0.0.
>
> Shading:Site,
> Bushes-South, !- Name
> 180, !- Azimuth Angle {deg}
> 90, !- Tilt Angle {deg}
> 1, !- Starting X Coordinate {m}
> 0, !- Starting Y Coordinate {m}
> 0, !- Starting Z Coordinate {m}
> 50, !- Length {m}
> 1; !- Height {m}
>
> The '180, !- Azimuth Angle {deg}' is absolute to the building
> North axis. It will be rotated for daylighting.
>
> Building,
> BUILDING #1, !- Name
> 0.0000000E+00, !- North Axis {deg}
> Suburbs, !- Terrain
> 3.9999999E-02, !- Loads Convergence Tolerance Value
> 0.4000000, !- Temperature Convergence Tolerance Value
> {deltaC}
> FullExterior, !- Solar Distribution
> 25; !- Maximum Number of Warmup Days
>
>
> BuildingSurface:Detailed, would ignored the Zone origin, when
decalared
> 'worldcoordinate' or 'absolute'.
>
> Surface Coordinate System
> Surface Geometry,
> UpperLeftCorner,
> Counterclockwise,
> WorldCoordinateSystem, !- This is for the "detailed" format, to
> ignor the zone origin,
> !- but would also
stop
> the rotation of the
building
> North
> !- when the object
> ended on this line. A
warning
> is
> !- usually issued for
> daylighting.
> RelativeCoordinateSystem, !- This is for daylighting, always use
> relative, and accept
> !- building rotation
> relative to true North.
> RelativeToZoneOrigin; !- This is for the rectangular format
> only.
>
>
>
> Sometime ago, I tried a mixed 'detailed' and rectangular format to
create
> a zone, and the IDF cannot be openned by the OpenStudio. Since then I
have
> been using the 'detailed' format all the time.
>
> Dr. Li
>
>
>
>
>
>
> To: EnergyPlus_Support@xxxxxxxxxxxxxxx
> From: linda@xxxxxxxxxxxxxx
> Date: Tue, 2 Nov 2010 08:01:18 -0600
> Subject: Re: [EnergyPlus_Support] Re: bothering question @
> 4ZoneWithShading_Simple_1.idf
>
>
>
>
>
>
> It's been a while since I made this sample file.
>
> The rectangular surfaces default to being relative to zone origin, as
you
> can see from the .eio file:
>
> ! <SurfaceGeometry>,Starting Corner,Vertex Input Direction,Coordinate
> System,Daylight Reference Point Coordinate System,Rectangular (Simple)
> Surface Coordinate System
> Surface
>
Geometry,UpperLeftCorner,Counterclockwise,WorldCoordinateSystem,RelativeCoordinateSystem,RelativeToZoneOrigin
>
> I will make the SurfaceGeomtry object so it is explicit to alleviate
> confusion.
>
> At 12:11 AM 11/2/2010, leebye2008 wrote:
>
> If the oringin of zone 1 is changed to 0,0,0, it will overlap the
bushes
> that origines from 1,0,0.
> Anyway ,the result and the surface details seems very different.
> In fact every point of the building is defined relatively in that
case.But
> the coordinate system is world, and it is still a right shaped building.
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