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RE: [EnergyPlus_Support] Re: bothering question @ 4ZoneWithShading_Simple_1.idf



I believe we corrected the problem of using mixed detailed with
rectangular/simple though I'm not sure of anyone reported the problem about
OpenStudio.

On Tue, 2 Nov 2010 20:25:09 -0400, YuanLu Li <yli006@xxxxxxxxxxx> wrote:
> I had a look at the example file and tried to clear up some of my
previous
> confusions.
>  
> I  confirm that in the rectangular Wall: declaration, the values of the
> coordinate values in the Zone list are used.  The sketchUp picture  for
> 4ZoneWithShading_Simple_1.idf   is attached.
>  
>   Zone,
>     ZONE 1,                  !- Name
>     0.0000000E+00,           !- Direction of Relative North {deg}
>     6.000000,                !- X Origin {m}
>     6.000000,                !- Y Origin {m}
>     0.0000000E+00,           !- Z Origin {m}
>     1,                       !- Type
>     1,                       !- Multiplier
>     AutoCalculate,           !- Ceiling Height {m}
>     AutoCalculate;           !- Volume {m3}
>  
>   Wall:Exterior,
>     Zn001:Wall001,           !- Name
>     EXTERIOR,                !- Construction Name
>     ZONE 1,                  !- Zone Name
>     180,                     !- Azimuth Angle {deg}
>     90,                      !- Tilt Angle {deg}
>     0,                       !- Starting X Coordinate {m}
>     0,                       !- Starting Y Coordinate {m}
>     0,                       !- Starting Z Coordinate {m}
>     20,                      !- Length {m}
>     10;                      !- Height {m}
>  
> The actual position of the wall is at 6,6,0.  the zone origin.
> 
> The fence did not have a zone declaration, therefore it starts at 1.0.0.
>  
>   Shading:Site,
>     Bushes-South,            !- Name
>     180,                     !- Azimuth Angle {deg}
>     90,                      !- Tilt Angle {deg}
>     1,                       !- Starting X Coordinate {m}
>     0,                       !- Starting Y Coordinate {m}
>     0,                       !- Starting Z Coordinate {m}
>     50,                      !- Length {m}
>     1;                       !- Height {m}
>  
> The   '180,     !- Azimuth Angle {deg}'  is  absolute to the building
> North axis. It will be rotated for daylighting.
> 
>   Building,
>     BUILDING #1,             !- Name
>     0.0000000E+00,           !- North Axis {deg}
>     Suburbs,                 !- Terrain
>     3.9999999E-02,           !- Loads Convergence Tolerance Value
>     0.4000000,               !- Temperature Convergence Tolerance Value
>     {deltaC}
>     FullExterior,            !- Solar Distribution
>     25;                      !- Maximum Number of Warmup Days
>  
> 
> BuildingSurface:Detailed,   would ignored the Zone origin, when
decalared
> 'worldcoordinate' or 'absolute'.
> 
> Surface Coordinate System
>  Surface Geometry,
>  UpperLeftCorner,
>  Counterclockwise,
>  WorldCoordinateSystem,        !-  This is for the "detailed" format, to
>  ignor the zone origin,
>                                               !-       but would also
stop
>                                               the rotation of the
building
>                                               North
>                                               !-       when the object
>                                               ended on this line. A
warning
>                                               is
>                                               !-      usually issued for
>                                               daylighting.
>  RelativeCoordinateSystem,     !-  This is for daylighting, always use
>  relative, and accept
>                                               !-       building rotation
>                                               relative to true North.
>  RelativeToZoneOrigin;            !-  This is for the rectangular format
>  only.
> 
> 
>  
> Sometime ago, I tried a mixed 'detailed' and rectangular format to
create
> a zone, and the IDF cannot be openned by the OpenStudio.  Since then I
have
> been using the 'detailed' format all the time.  
>  
>  Dr. Li   
> 
> 
>  
> 
> 
> 
> To: EnergyPlus_Support@xxxxxxxxxxxxxxx
> From: linda@xxxxxxxxxxxxxx
> Date: Tue, 2 Nov 2010 08:01:18 -0600
> Subject: Re: [EnergyPlus_Support] Re: bothering question @
> 4ZoneWithShading_Simple_1.idf
> 
> 
>   
> 
> 
> 
> It's been a while since I made this sample file.
> 
> The rectangular surfaces default to being relative to zone origin, as
you
> can see from the .eio file:
> 
> ! <SurfaceGeometry>,Starting Corner,Vertex Input Direction,Coordinate
> System,Daylight Reference Point Coordinate System,Rectangular (Simple)
> Surface Coordinate System
>  Surface
> 
Geometry,UpperLeftCorner,Counterclockwise,WorldCoordinateSystem,RelativeCoordinateSystem,RelativeToZoneOrigin
> 
> I will make the SurfaceGeomtry object so it is explicit to alleviate
> confusion.
> 
> At 12:11 AM 11/2/2010, leebye2008 wrote:
> 
>  If the oringin of zone 1 is changed to 0,0,0, it will overlap the
bushes
>  that origines from 1,0,0.
> Anyway ,the result and the surface details seems very different.
> In fact every point of the building is defined relatively in that
case.But
> the coordinate system is world, and it is still a right shaped building.


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